Games based on film licenses tend to be pretty wretched. Yet given the arrival of “Aliens vs
…The first thing game developers looking to adapt a film should ask is: does it have any action or drama that naturally lends itself to gameplay? The “Alien” and “Predator” films blend action, horror and suspense, making it easy for their games to blend firearm conflict, hand-to-hand combat, stealth action and survival horror scares. Making a faithful adaptation means making a game that’s also faithful to traditional gameplay mechanics — no tinkering or random changes to the properties necessary.This may also be why something like EA’s 2007 “The Simpsons Game” — notable for its story’s meta-gaming critique — was just a ho-hum diversion. It couldn’t overcome the fact that Homer, Bart, Lisa and Marge just aren’t meant to be fighters. Forcing Matt Groening’s clan to navigate punch-kick-shoot sagas makes no sense, a situation that plagues just about any adaptation of a film or TV show that doesn’t have action somewhere near its core.
Because so many popular game genres revolve around high-octane battle,…
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Leaving The Screen: Adapting Movie Franchises for Video Game
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